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Resident Evil 3: Nemesis Edit

Main Information about Resident Evil 3: Nemesis Edit

Resident Evil 3: Nemesis is a survival horror video game developed by Capcom. It is the third installment in the Resident Evil video game series and takes place before and after the events of Resident Evil 2. The story of the game follows Resident Evil protagonist Jill Valentine and her efforts to escape from a city that has been infected with a new type of biological weapon secretly developed by the pharmaceutical company Umbrella. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles.

Unlike previous Resident Evil games, Resident Evil 3: Nemesis was designed to have more action-oriented gameplay. It features a larger number of enemies for the player to defeat and introduces the eponymous Nemesis creature, which periodically pursues the player from one area to the next until the end of the game. The game was a critical and commercial success, selling more than three million units worldwide. Most critics praised the graphics for being detailed and the Nemesis creature as an intimidating villain, but some criticized the game's short length and story. After its release on the PlayStation console, Resident Evil 3: Nemesis was subsequently ported to the Dreamcast, Microsoft Windows and GameCube systems.

Resident Evil 3 Nemesis Gameplay

Gameplay Edit

Resident Evil 3: Nemesis is a survival horror game where the player controls the the protagonist Jill Valentine from a third-person perspective to interact with the environment and enemies. Aside from Jill, the player takes control of another character for a brief portion of the game. To advance through the game, the player has to explore a city while avoiding, outsmarting and defeating various types of enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory. Items can be examined, used, or combined with others.[1] The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.

The player can use a variety of firearms to defeat enemies, ranging from pistols to a rocket launcher. Aside from enemies, parts of the environment, such as explosive barrels, can be targeted and shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick 180 degree turn to evade enemies. The player has a certain amount of health which decreases when attacked by enemies. Health is regained with herbs, which can be used separately or mixed together to increase their healing effect. The game also features an ammunition creation system that allows players to create new ammunition from different varieties of gunpowder. In addition to engaging in combat, the player must often solve puzzles that focus on logical and conceptual challenges.

Unlike in previous Resident Evil games, the player is prompted to choose between two possible actions. These choices affect how the story unfolds and which ending is achieved. Additionally, a creature called Nemesis is encountered multiple times throughout the game as a recurring boss. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded. A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.

Upon completing the main story mode, a minigame titled "The Mercenaries: Operation Mad Jackal" is unlocked. In Mad Jackal, the player must control one of three members of the Umbrella Biohazard Countermeasure Service that Jill encounters during the main game and run from one side of the city to the other within a limited amount of time and resources. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas. Completing the main game also unlocks alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game. The mercenaries minigame and alternate costumes for Jill are available from the start of the game in theMicrosoft Windows and Dreamcast versions of the game.

When was this game invented? Edit

It was released on September 22, 1999.

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